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Our Team.

This is our team. We formed really fast during the first lecture of the Advanced Graphics and Interaction course. Our various backgrounds combined with an eagerness to learn have allowed us to create our amazing game.

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Blender Master

Andreas Sjödin

"I've been spending most of my time during the project creating 3D models and textures/materials. I've also worked on the workflow of getting those models into Unity. I've created most of the level designs in the current iteration of the game. I've also sparsely assisted in programming and problem-solving in Unity and Git."

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    Camera Mover and Phycon creator

    Andreas Wrife

    "I've been the jack of all trades, helping out in all areas of the development. I've worked on developing the phycons physically and their virtual interaction in Blender and Unity. I've been working on the level design with the level switching and the overall design."

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      Sound and Board Creator

      Emma Bokel

      "As this is a group project, I helped get some of the parts of the project done together with other members. This includes connecting the PixelSense to our Unity game, painting the Phycons, and helping at the public showcases. By myself, I made the balancing board, found and coded all the sound effects, and made this website."

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      Head Programmer

      Pontus Asp

      "During this project, my main focus has been working on the interaction with the game. The majority of my time has been spent on creating a separate app that collects accelerometer data, transmits it, and then changes the gravity. I also created an extension to the MonoBehaviour class which the virtual representation of the physical game pieces is derived from.  Additionally, I worked on adding some post processing effects which didn't end up in the final game."

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      Product Manager

      Wouter Büthker

      "In our project I worked a mostly on the gameplay aspects of our game, specifically on how we interact with the physical objects and how it translates to actions in game. I also learned a lot about particle physics and how different effects have an influence on the understanding of the users. Furthermore, I worked as a project manager to lead the game design process and make sure our group was working smoothly and effectively."

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